This game was created as part of my Game Design University course.

Any feedback and Constructive criticism would help 

The main premise is that you are a game designer trying to balance a job and project, the project you are working on is the game you are playing and so the better you do in game, the better the game will become.

StatusReleased
PlatformsHTML5
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorAceTrainerGrif
Made withUnity

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ToyShop 2.zip 9 MB

Comments

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It's an interesting concept, and I like the "meta" aspect of upgrading the game that the character is working on, which is the game that the player is playing, and which thus upgrades the latter, too. ^_^

I do think that the "stock room" area could perhaps better convey that an item has been selected: there isn't much feedback there, and in particular no visible change of a given item's "state". It's only on going back to the till that one discovers that an item has been successfully selected. This can make for a minor bump in the experience at times, I think.

(I'm also honestly not clear on what the toy located second from the right on the second shelf might be. Looking at it again now, I'm guessing that it's a toy car? ^^; )

Conversely, however, figuring out which toy a customer wants is a nice little challenge! ^_^